Saturday, November 27, 2010
Torii Model
A Japanese Torii modeled as my Hero Prop for my exterior assignment in Maya.
I still want to add a rope with some charms hanging. They need to be textured.
A quick look at the diffuse map for the Torii.
Sunday, November 21, 2010
Saturday, November 13, 2010
Quintet of Quigley
Saturday, November 6, 2010
Wednesday, November 3, 2010
Tuesday, November 2, 2010
Rediscovered
After many months of inactivity, I've stumbled across and rediscovered my existing blog. I feel disappointed in letting it sit and gather dust... So, here's a peek into what I've been conjuring up in my Intro to Maya course.
We were tasked with creating a interior scene within Maya.
This is my quick little concept sketch idea of a old, tagged and dirty public restroom.
I then took the concept and made a quick low-poly rough in of all the objects.
After finishing the low-poly models, I painted right over the top to get a quick idea of my "Look and Feel" I wanted to give the scene.
I then took a while to build up some high-poly models and tweaked the scene to add a little more interest. I then rendered out the Ambient Occlusion.
After tediously unwrapping all my UV's I took a good week to create the texture maps for my scene. Including some Normal maps with the nifty Nvidia Photoshop plug-in and some Specular maps.
I then worked with the lighting to get the overall feel I wanted.
Finally, I overlay the Ambient Occlusion and brighten the scene just a smidgen.
I'm still tweaking the light with my Maya professor, but I'll make sure to upload the final render next week~!
I plan on updating this blog weekly with my adventures into the art world... so make sure you check back~ :D
We were tasked with creating a interior scene within Maya.
This is my quick little concept sketch idea of a old, tagged and dirty public restroom.
I then took the concept and made a quick low-poly rough in of all the objects.
After finishing the low-poly models, I painted right over the top to get a quick idea of my "Look and Feel" I wanted to give the scene.
I then took a while to build up some high-poly models and tweaked the scene to add a little more interest. I then rendered out the Ambient Occlusion.
After tediously unwrapping all my UV's I took a good week to create the texture maps for my scene. Including some Normal maps with the nifty Nvidia Photoshop plug-in and some Specular maps.
I then worked with the lighting to get the overall feel I wanted.
Finally, I overlay the Ambient Occlusion and brighten the scene just a smidgen.
I'm still tweaking the light with my Maya professor, but I'll make sure to upload the final render next week~!
I plan on updating this blog weekly with my adventures into the art world... so make sure you check back~ :D
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